Qhimm Modding Wiki
Advertisement

Contents[]

History[]

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine

  • Final Fantasy VIII's Engine

Engine constants[]

Details of the Game[]

Media Formats[]

  • Final Fantasy VIII PS1 media information.
  • Final Fantasy VIII PC media information.
  • Final Fantasy VIII Save data


File Formats[]

Sound Files[]

  • [FMT] Sound Archives

Battle files[]

  • [X] Battle Fields
  • [DAT] Battle Models
  • Scene.out Battle encounter data
  • r0win.dat Winning sequence
  • b0wave.dat Core battle data (Textures+Music+Font)
  • a9btlfnt.bft Battle Font (Redirect to TDW)
  • .mag files - MAG files

Field files[]

  • Opcodes Field script opcodes
  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT & [MRT]] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files[]

  • music0.obj
  • music1.obj
  • music2.obj
  • music3.obj
  • music4.obj
  • music5.obj
  • rail.obj
  • texl.obj
  • wmset.obj
  • wmsetXX.obj
  • wmx.obj
  • chara.one

Main[]

  • wm2field.tbl
  • kernel.bin
  • harata.cnf
  • init.out
  • namedic.bin

Menu[]

  • *.sp1/*.sp2
  • mngrphd.bin
  • mngrp.bin
  • tkmnmes*.bin
  • mag*.tex
  • mngrp strings
  • mngrp complex strings
  • m00*.bin and m00*.msg
  • areames.dc1

Tools and Patches[]

  • Tools and Patches
Advertisement